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Developer: The SSD's speed in the PS5 makes us dispense with LOD technology


Before Mark Cerny told us about the PS5 with a purely technical presentation called "The Road to Playstation 5", everyone was singing about teraflops and that their high numbers are an indication of the superiority of any device. But then we began to hear opinions contrary to this firm belief.

The developers were keen to praise the speed of the SSD PlayStation 5 in particular, although some believe that its mission is only to reduce download times, but the developers tell us about other things. For example, Tobias Graff, CEO of Mooneye Studio, spoke to VG247 in an interview about the importance of SSD for him, and he said that his high speed of data transfer will cause them to use LOD technology or (Level of Detail).

This technology for those who ask is used by the developer, especially in open world games, so that the accuracy and quality of the remote models are reduced in the depth of the screen and the players are still thinking that they still retain their details, and this will reduce the processing effort on the central and graphic processor and make them focus on the nearby models.

The developer added that the fast SSD is the true champion in achieving this dispensing and without the possibility of downloading these huge models and the amount of big data over the necessary speed, many of the new features may not be possible.

He added that this is very useful for small studios, as they make them save money and reduce the time required for development with easier performance adjustments.
Developer: The SSD's speed in the PS5 makes us dispense with LOD technology Developer: The SSD's speed in the PS5 makes us dispense with LOD technology Reviewed by ADMIN on June 07, 2020 Rating: 5
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